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Bug
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Resolution: Duplicate
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None
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Minecraft 19w07a
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None
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Ubuntu 18.04.2 LTS (GNU/Linux 4.15.0-45-generic x86_64)
java version "11.0.2" 2018-10-16 LTS
Java(TM) SE Runtime Environment 18.9 (build 11.0.2+7-LTS)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.2+7-LTS, mixed mode)
Physic Server :
CPU : Intel i7-7700K OC - 4c/8t - 4,7GHz /5GHz
RAM : 64Go DDR4 2400 MHz
HardDrive : NVMe 450Go
Affected to this server :
CPU : no limit
RAM : 25GoUbuntu 18.04.2 LTS (GNU/Linux 4.15.0-45-generic x86_64) java version "11.0.2" 2018-10-16 LTS Java(TM) SE Runtime Environment 18.9 (build 11.0.2+7-LTS) Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.2+7-LTS, mixed mode) Physic Server : CPU : Intel i7-7700K OC - 4c/8t - 4,7GHz /5GHz RAM : 64Go DDR4 2400 MHz HardDrive : NVMe 450Go Affected to this server : CPU : no limit RAM : 25Go
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Unconfirmed
When a player go to nether with existing portal.
The server lag (1-6 players connected) or crash (6+ players connected)
There are a datapack for disable all IA on mobs (because that crash server, not reported here)
Exemple of log when someone travel with portal (without crash)
19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection.entityBaseTick.portal.placing' took aprox 1647.887406 ms 19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection.entityBaseTick.portal' took aprox 1649.002645 ms 19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection.entityBaseTick' took aprox 1649.111657 ms 19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection' took aprox 1649.403214 ms 19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root.tick' took aprox 1669.647749 ms 19.02 15:55:14 [Server] Server thread/WARN Something's taking too long! 'root' took aprox 1669.692604 ms 19.02 15:55:15 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection.entityBaseTick' took aprox 1386.928802 ms 19.02 15:55:15 [Server] Server thread/WARN Something's taking too long! 'root.tick.connection' took aprox 1387.389372 ms 19.02 15:55:15 [Server] Server thread/WARN Something's taking too long! 'root.tick' took aprox 1412.907496 ms 19.02 15:55:15 [Server] Server thread/WARN Something's taking too long! 'root' took aprox 1412.950275 ms 19.02 15:55:15 [Server] Server thread/WARN Can't keep up! Is the server overloaded? Running 2979ms or 59 ticks behind
Thanks
- duplicates
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MC-139717 Game hangs while trying to load chunks
- Resolved