I've noticed that data modify behaves differently since snapshot 19w03a.
In contrast to previous snapshots:
- Trying to write to a non-existent list-NBT-path will no longer generate its path (non-list paths still work).
Place down any tile entity which has an empty inventory. Run:
- The attempt to write to a path which already contains the same data will no longer be rejected (You were able to use this to check for NBT equality dynamically).
Modify the first slot of a tile entity's inventory (assuming it's a stone item):