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Bug
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Resolution: Awaiting Response
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None
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Minecraft 1.13.2, Minecraft 18w44a
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None
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I'd like to begin by saying that I found this issue on a modded 1.12 client, but please bear with me. There's a fairly good chance that it is relevant to the versions of vanilla Minecraft that I have selected. However, due to its very nature, it is impossible for me to try and reproduce it in vanilla as a regular user without access to development tools.
Operating System: Windows 10
Java Version: 1.8.0_51
Minecraft Java Edition was installed via the Twitch launcher.
This particular instance used Minecraft 1.12.0, Forge 14.21.1.2443, CoFHWorld-1.12-1.0.1.8-universal, and worldedit-forge-mc1.12-6.1.8-dist.I'd like to begin by saying that I found this issue on a modded 1.12 client, but please bear with me. There's a fairly good chance that it is relevant to the versions of vanilla Minecraft that I have selected. However, due to its very nature, it is impossible for me to try and reproduce it in vanilla as a regular user without access to development tools. Operating System: Windows 10 Java Version: 1.8.0_51 Minecraft Java Edition was installed via the Twitch launcher. This particular instance used Minecraft 1.12.0, Forge 14.21.1.2443, CoFHWorld-1.12-1.0.1.8-universal, and worldedit-forge-mc1.12-6.1.8-dist.
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Unconfirmed
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(Unassigned)
I wanted to know a bit more about how Minecraft generates ore, in order to better be able to customize my experience. Each ore generates a number of clusters of a certain size. I wanted to know how each "size" actually corresponded to the number of ore blocks generated ingame. I knew from past experiences that it wasn't a linear relationship, but nothing beyond that.
Unfortunately, ore generation settings are not something that vanilla Minecraft currently exposes to the user, so I had no choice but to resort to modding. And besides, WorldEdit makes counting blocks a million times easier than trying to do it by hand...
Long story short, I filled up a superflat world with custom-generated ore clusters (one cluster per chunk) of increasing size, starting from 1, and counted the number of ore blocks in a 40x40 chunk area. I got the following numbers:
Cluster Size Sample 1 Sample 2 Sample 3 Sample 4 1: 1600 1603 1595 1606 2: 3002 2992 2971 2972 3: 4244 4222 4254 4242 4: 3766 3848 3877 3861 5: 5871 5828 5615 5728 6: 6945 7230 7096 7000
The first two samples were from separate areas in one world, whereas the third and fourth samples were from different, newly created worlds to make sure it wasn't a fluke.
Clearly there is something off here. Size 3 generates larger clusters than size 4 does. I tested all other sizes, up to 30, and these two are the only ones that look reversed. I took extra care to make sure that I absolutely, positively made no mistake in writing the config file. That was in fact the first thing I did.
After that, I then took this to the issue tracker of the mod I used to generate the ore (CoFH World), but its author assures me that all that the mod does is call vanilla functions with custom parameters. Ergo, that must mean that the above inconsistency should be reproducible in a pure vanilla client, given the tools necessary to change ore generation settings. I have checked the changelogs for 1.13 and the new 1.14 snapshots, and there are no mentiones of tweaks to the ore generation logic. So there's a pretty good chance that you'll still see this in at least one of the two.
Now, I'm aware that vanilla Minecraft doesn't even generate any ore in size 3 or size 4 clusters, but I hope this still helps you in your efforts of further improving the game!