Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-136757

End gateway magenta beam height varies based on the distance from the player

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Fixed
    • 19w45a
    • Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w44a, Minecraft 18w45a, 1.14.4, 19w39a
    • Confirmed
    • Rendering

      The magenta end gateway beam for initial placement uses 256.0D - y to determine its height. While it looks like this would calculate a height to 256 blocks, y is actually a relative distance between the block and the player, not the block's position. This causes weird height issues, because the height can be negative if the player is below the gateway; if they are over 128 blocks below things get very odd.

      To reproduce

      1. Run /setblock ~2 255 ~ end_gateway to create an end gateway block at y=255
      2. Enter /data merge block ~1 ~ ~ {Age:100} into the command block.
      3. Change the command block to a repeating, always-active command block.
      4. The beam should now be visible.
      5. Start flying down, while still looking up at the gateway (otherwise it will vanish due to MC-136756)
      6. At y=128 it'll pass you and start disappearing.

      Fix

      Fixing would require either specifically using the block entity's position to get the Y coordinate, or just hardcoding a fixed height of 256 in TileEntityEndGatewayRenderer.render. Note that when using the Y coordinate, it would stretch to y=256, but not down to y=0; additional code would be needed to make the part below go that far down.

            Unassigned Unassigned
            pokechu22 [Mod] Pokechu22
            Votes:
            3 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: