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Bug
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Resolution: Duplicate
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None
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Minecraft 1.13.1-pre2
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None
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-- System Details -- Details:
Minecraft Version: 1.13.1-pre2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 387703048 bytes (369 MB) / 1006632960 bytes (960 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M Launched Version: 1.13.1-pre2 LWJGL: 3.1.6 build 14 OpenGL: NO CONTEXT GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\jbip\AppData\Roaming\.minecraft\crash-reports\crash-2018-08-20_18.40.31-client.txt <log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1534783231636" level="INFO" thread="Client Shutdown Thread"> <log4j:Message><![CDATA[Stopping server]]></log4j:Message> </log4j:Event>-- System Details -- Details: Minecraft Version: 1.13.1-pre2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 387703048 bytes (369 MB) / 1006632960 bytes (960 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M Launched Version: 1.13.1-pre2 LWJGL: 3.1.6 build 14 OpenGL: NO CONTEXT GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\jbip\AppData\Roaming\.minecraft\crash-reports\crash-2018-08-20_18.40.31-client.txt <log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1534783231636" level="INFO" thread="Client Shutdown Thread"> <log4j:Message><![CDATA[Stopping server]]></log4j:Message> </log4j:Event>
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Unconfirmed
Starting from 1.13, I noticed the map I'm working on would crash when certain chunks load. I can relog without any problems, the crashes are just very inconvenient and happen to all of the other people who tried out the map.
- duplicates
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MC-136236 Batching chunks crash on 1.13.1 vanilla server
- Resolved