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  1. Minecraft: Java Edition
  2. MC-135172

Under certain conditions pistons can't be powered for the first 2 gameticks after being moved

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Minecraft 18w31a
    • Minecraft 18w30b
    • None
    • This bug was introduced in 18w30b.
    • Unconfirmed

      This bug is a direct result of MC-135194

       

      As the name entails, pistons can't be powered by a 1 tick pulse 2 gameticks after being moved.

      This glitch is rather conditional in 18w30b because there are many, many affected circuits that despite having the same delays behave differently. To show this, I have created two videos; one for the behavior in 1.12.2/1.13/18w30a (all have versions same behaviors) and one for 18w30b.

      1.12.2/1.13/18w30a behavior: https://www.youtube.com/watch?v=oa3MIC9t7ps&feature=youtu.be

      18w30b behavior: https://www.youtube.com/watch?v=TRXCFwFIylc&feature=youtu.be

      I believe this is a problem with pistons and not observers because the circuit below contains no observers and exhibits similar behavior.

      In 18w30b, the front piston ejects the block forwards as if being 1 ticked.
      In other versions, the front piston extends and then retracts the block.

       STRUCTURE FILE IN VIDEOS ATTACHED BELOW

        1. 2018-07-28_20.02.43.png
          645 kB
          PistonDoor
        2. moved-piston-bug.nbt
          5 kB
          PistonDoor

            rockenroll4life rockenroll4life (Josh Letellier)
            PistonDoor PistonDoor
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              Created:
              Updated:
              Resolved: