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  1. Minecraft: Java Edition
  2. MC-133127

Drowned from ocean ruins never spawn with a trident/nautilus shell/fishing rod

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a
    • Fix Version/s: Minecraft 18w33a
    • Labels:
      None
    • Confirmation Status:
      Community Consensus

      Description

      This can be a problem since ocean ruins are one of the only reliable way to find a horde of drowned zombies, and drowned zombies should be holding treasure so that you can collect the treasure by fighting off the drowns. To reproduce, just explore some ruins with the gamerule doMobSpawning set to false to see what I mean.

      Code analysis

      OceanRuinPieces.Piece.handleDataMarker(string, pos, world, random, box) does not call EntityLiving.onInitialSpawn(difficultyInstance, entityLivingData, nbtTagCompound) when spawning a drowned.

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            • Assignee:
              rockenroll4life [Mojang] rockenroll4life (Josh Letellier)
              Reporter:
              gaspoweredpick gaspoweredpick
            • Votes:
              44 Vote for this issue
              Watchers:
              7 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
                CHK: