-
Bug
-
Resolution: Fixed
-
Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 1.13.1, Minecraft 18w50a, Minecraft 19w02a, Minecraft 19w03b, Minecraft 19w13a, Minecraft 1.14 Pre-Release 2, Minecraft 1.14, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 1, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2, Minecraft 1.14.3, 1.14.4
-
Community Consensus
-
(Unassigned)
The bug
Loot tables ignore the skip_existing_chunks option within minecraft:exploration_map functions.
How to reproduce
Using a loot table such as:
{ "pools": [ { "rolls": 1, "entries": [ { "type": "item", "name": "minecraft:map", "weight": 1, "functions": [ { "function": "minecraft:exploration_map", "destination": "shipwreck", "decoration": "red_x", "zoom": 1, "skip_existing_chunks": true } ] } ] } ] }
→ Will result in maps leading to the same structure every time.
This is especially problematic for large servers, as this gave the ability to have naturally spawning explorer maps lead to unexplored chunks rather than always leading to treasure that is raided.
- relates to
-
MC-133255 Cartographers generate maps for existing Mansions and Monuments rather than unexplored ones
- Resolved