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Bug
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Resolution: Fixed
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Minecraft 1.13-pre4, Minecraft 1.13-pre9
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None
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Java 8
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Unconfirmed
The condition "random_chance" is supposed to take a value from 0.0-1.0, however it's requiring a lower decimal to perform as expected when there are multiple entries.
When specifying the condition:
"random_chance", "chance": 0.10
the loot from the entry is dropped nearly every single time. However this change to the "chance" decimal:
"random_chance","chance": 0.010
works out to a 10% chance to drop. The more items you have as entries, the lower you need to have the chance decimal to work correctly.
Loot table where this happens attached. One with a few items that drop more often than 10% of the time, the other table with items where they are dropping constantly.