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  1. Minecraft: Java Edition
  2. MC-131838

Maps in frames render dark when rotated 180 degrees and when mouse is over a item in inventory

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Details

    • Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Minecraft 1.13-pre3
    • None
    • None
    • Windows 7, Java version 8 (build 1.8.0_172-b11)
    • Unconfirmed

    Description

      I first found my maps on a wall i have were rendering darker than normal as i walked up to them. I can not reproduce this to give you pictures etc but;
      When i rotated a map in a item frame i seen the player or map marker change colour.
      I rotated the map again and the whole map became darker.
      Rotating again makes it back to how it should be.

      Also I found when looking inside players inventory that the rotated maps changed colour when the mouse moves over items in the inventory.

      Pictures added are 3 from inside players inventory. You can see the maps in the background have changed colour(become darker).
      Another picture shows the same map in each rotation. Player/map marker is dark in one position, lighter in others. Map is dark in one position and normal in others.

      What I expected to happen was...:
      I thought the maps should rotate with no colour changing happening at all.

      Steps to Reproduce:
      1. Put a step by step guide on how to trigger the bug here
      2. ...Open any map in 1.13 pre-3 
      3. ...Place a opened map in a item frame and rotate
      4. ...Open inventory with maps visible in background and move mouse over items.

      Attachments

        1. 1.13-pre3 bug report.png
          1.13-pre3 bug report.png
          216 kB
        2. bug1.png
          bug1.png
          698 kB
        3. bug2.png
          bug2.png
          605 kB
        4. bug3.png
          bug3.png
          629 kB
        5. bug4.png
          bug4.png
          611 kB

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              Unassigned Unassigned
              unleashed75 jay james
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              Dates

                Created:
                Updated:
                Resolved: