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Bug
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Resolution: Fixed
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Minecraft 1.13-pre3
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None
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Confirmed
The damage predicate values are inversed, specifying a value that’s equal to 1 damage on that item makes it apply when it has 1 use left instead.
This goes for all decimal predicates: time, damage, angle, etc.
Original description
In 1.13- pre-release 3, I have a resourcepack with damage item variants. Here's the code for a diamond hoe model:
{ "parent": "item/handheld", "textures": { "layer0": "items/diamond_hoe" } , "overrides": [ { "predicate": { "damaged": 0, "damage": 0.10} , "model": "item/wooden_pickaxe"}, { "predicate": { "damaged": 0, "damage": 0.20} , "model": "item/stone_pickaxe"}, { "predicate": { "damaged": 0, "damage": 0.30} , "model": "item/iron_pickaxe"} ] }
The undamaged diamond hoe looks fine, the 0.10 damage looks like a wooden pickaxe as intended, but the 0.20 and the 0.30 damage looks like a wooden pickaxe too, even though I put "iron pickaxe" and "stone pickaxe". I tested the resourcepack in 1.13- pre2, and it worked100%. PLEASE HELP
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