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  1. Minecraft: Java Edition
  2. MC-130183

Waterlogged blocks retain their waterlogged state when moved with sticky pistons with short pulse

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 18w21a, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 18w32a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w49a, Minecraft 19w09a, Minecraft 19w13a, Minecraft 1.14 Pre-Release 5, Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.2, 1.15 Pre-release 4, 1.15.1, 1.15.2, 20w06a, 20w17a, 1.16 Release Candidate 1, 1.16, 21w16a, 1.17.1, 21w37a, 1.18.1 Release Candidate 2, 1.18.1, 1.20.4, 1.20.5 Release Candidate 2
    • None
    • Confirmed
    • Block states
    • Low
    • Gameplay

      The bug

      Waterlogged blocks retain their waterlogged state when moved with sticky pistons with short redstone pulse. Screenshots attached.

      Code analysis

      The same code that fixed MC-127474 in TileEntityPiston.update() needs to be added to TileEntityPiston.clearPistonTileEntity() to ensure pistons that update faster than 2 ticks (or are quick-pulsed) also set their waterlogged state to false.

      if(iblockstate.hasProperty(BlockStateProperties.WATERLOGGED) && iblockstate.getProperty(BlockStateProperties.WATERLOGGED))
      {
      	iblockstate = (IBlockState) iblockstate.withProperty(BlockStateProperties.WATERLOGGED, Boolean.valueOf(false));
      }
      

        1. after.JPG
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        2. before.JPG
          before.JPG
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        3. 2024-04-20_13.00.46.png
          2024-04-20_13.00.46.png
          686 kB

            Unassigned Unassigned
            Toboe_Irbis [Helper] Michał
            Votes:
            18 Vote for this issue
            Watchers:
            15 Start watching this issue

              Created:
              Updated:
              CHK: