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  1. Minecraft: Java Edition
  2. MC-129657

End Cities don't generate at all in positive co-ordinates


    • Icon: Bug Bug
    • Resolution: Fixed
    • Minecraft 18w20c
    • Minecraft 18w20a, Minecraft 18w20b
    • None
    • OS: Windows 10 Pro

      Processor: Intel Core i7-6950x

      Memory: 64GB DDR4

      Graphics: eVGA GeForce GTX 1080 (Drivers: 390.77)

      Java: 1.8.0_25 64 Bit
    • Confirmed

      I've noticed throughout the development cycle of 1.13 that End Cities spawn extremely very rarely. This is NOT a duplicate of the bug that was fixed in 18w20a (MC-125615) which fixed it so End Cities are no longer cut off - In a nutshell, when I travel to the End in my snapshot world (currently on 18w20a) and I try to locate End Cities using the "locate" command, they ONLY ever seem to generate in negative co-ordinates (e.g. X -2000, Z -2000) and never in positive co-ordinates (e.g. X 2000, Z 2000)

      Steps to reproduce the bug...

      1. Generate a new world in 18w20a and go to the End
      2. Teleport to any positive co-ordinates you can think of (example X=2000, Z=2000)
      3. Try to use the "locate" command to locate an End City. You should find that the locate command cannot locate any End Cities nearby
      4. Try instead to teleport to any negative co-ordinates you can think of (example X=-2000, Z-2000). You should now be able to use the locate command to find End Cities.

      The attached info-graphic should help provide a visual representation of what's been happening.

        1. 2018-05-15_20.15.18.png
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        2. 2018-05-15_20.15.55.png
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        3. 2018-05-15_20.16.23.png
          553 kB
        4. 2018-05-15_20.16.56.png
          565 kB
        5. End City Generation.png
          End City Generation.png
          8 kB

            ProfMobius ProfMobius (Thomas Guimbretiere)
            PythonGB PythonGB
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            3 Start watching this issue