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Bug
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Resolution: Awaiting Response
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None
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Minecraft 18w19b
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None
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Unconfirmed
I tried to change beacon texture (add animation diffrent for top, and side) and I always gets Missing instead of programmed texture
{ "parent": "block/cube_column",
"ambientocclusion": false,
"textures":
{ "particle": "blocks/glass", "glass": "blocks/glass", "obsidian": "blocks/obsidian", "beacon": "blocks/beacon" "beacontop": "blocks/beacon_top" }
,
"elements": [
{ "__comment": "Glass shell",
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces":
{ "down": \{ "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }
,
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }
}
},
{ "__comment": "Obsidian base",
"from": [ 2, 0.1, 2 ],
"to": [ 14, 3, 14 ],
"faces":
{ "down": \{ "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" }
,
"up": { "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" },
"north": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"south": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"west": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"east": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" }
}
},
{ "__comment": "Inner beacon texture",
"from": [ 3, 3, 3 ],
"to": [ 13, 14, 13 ],
"faces":
{ "down": \{ "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" }
,
"up": { "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" },
"north": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"south": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"west": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"east": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" }
}
}**
]
}
But if I change particle from glass to beacontop instead of new texture beacontop, model fully works. For me it means that there is something like a (probably) unwanted "lock" that activates when model uses more than 4 textures