-
Bug
-
Resolution: Won't Fix
-
None
-
Minecraft 1.12.2, Minecraft 18w16a, Minecraft 18w19a, Minecraft 18w19b, Minecraft 18w20a, Minecraft 18w20b, Minecraft 18w20c, Minecraft 18w21a, Minecraft 18w21b, Minecraft 18w22a, Minecraft 18w22b, Minecraft 18w22c, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13-pre4, Minecraft 1.13-pre5, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1-pre2, Minecraft 1.13.1, Minecraft 1.13.2-pre1, Minecraft 1.13.2-pre2, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w47a, Minecraft 18w47b, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a, Minecraft 19w02a, Minecraft 19w03a, Minecraft 19w03b, Minecraft 19w04a, Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w11a, Minecraft 19w12a, Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 5, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.3 Pre-Release 3, Minecraft 1.14.3 Pre-Release 4, 19w35a, 19w36a, 19w37a, 19w38b, 19w39a, 19w40a, 19w41a, 19w42a, 19w44a, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w20a, 20w21a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.3, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w08b, 21w20a, 1.17 Pre-release 1, 1.17.1
-
Confirmed
-
Textures and models
The bug
The borders between textures on water and lava do not line up pixel to pixel per block, resulting in a weird, broken look. This may be fixable by scaling up the texture as appropriate depending on the direction of flow (such as sqrt(2) for diagonal flowing), or having a unique texture for each flow direction instead of rotating the textures.