Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-125991

minecraft keeps crashing at title screen when the logo mojang appears

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.12.2
    • None
    • windows 10, java 8
    • Unconfirmed

      Put the summary of the bug you're having here

      ---- Minecraft Crash Report ----
      // There are four lights!

      Time: 2/21/18 8:36 AM
      Description: Unexpected error

      java.lang.RuntimeException: No OpenGL context found in the current thread.
      at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
      at bus.L(SourceFile:838)
      at bib.a(SourceFile:950)
      at bib.az(SourceFile:1005)
      at bib.a(SourceFile:419)
      at net.minecraft.client.main.Main.main(SourceFile:123)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – System Details –
      Details:
      Minecraft Version: 1.12.2
      Operating System: Windows 10 (x86) version 10.0
      Java Version: 1.8.0_161, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 96380552 bytes (91 MB) / 199376896 bytes (190 MB) up to 523501568 bytes (499 MB)
      JVM Flags: 6 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.12.2
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: Yes
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs:
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      CPU: 12x AMD Ryzen 5 1600X Six-Core Processor

      What I expected to happen was...:
      I was expecting to be able to run minecraft normally like on my laptop with no issues.

      What actually happened was...:
      minecraft keeps crashing after i hit the play button on the launcher. more specifically when the logo mojang appears it crashes back to the launcher.

      Steps to Reproduce:
      1. start up the launcher version 2.0.1003
      2. click on the play button
      3. wait for the mojang logo to appear and then wait for the crash back to the launcher.

            Unassigned Unassigned
            PhantomReaper88 Robert Torres
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: