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  1. Minecraft: Java Edition
  2. MC-125526

Fuse sound doesn't "stick" to the TNT entity

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    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • Minecraft 1.12.2, Minecraft 18w07b
    • Windows 8.1 (64 bits)
      Java(TM) SE Runtime Environment (build 1.8.0_151-b12)
    • Unconfirmed

      When a resource pack is used to replace the fuse sound of a lit TNT with one that has a longer duration, you'll notice that the sound is played at the coordinates of where the TNT was lit, rather than playing at the current coordinates of the entity.

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            _Spitz _Spitz
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