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Bug
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Resolution: Unresolved
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None
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Minecraft 1.12.2, Minecraft 18w01a, Minecraft 1.13.1, 1.14.4, 1.18.2, 22w15a, 1.19.2, 1.19.3, 1.19.4, 23w12a, 24w20a
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Confirmed
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Redstone
The bug
Hoppers do not properly iterate through chest-minecarts or hopper-minecarts when trying to transfer items into or out of them. Instead, they select a random minecart each tick. Due to this, item transfer takes longer than expected.
How to reproduce
Place a hopper with a rail on top. Place multiple chest minecarts on the rail, a dozen or so. Place items in a single minecart. Notice how they flow much slower than the typical 2.5 items/s.
Code analysis
The following is from version 1.12 MCP 940, in net.minecraft.tileEntity.TileEntityHopper, in the method getInventoryAtPosition:
if (iinventory == null) { List<Entity> list = worldIn.getEntitiesInAABBexcluding((Entity)null, new AxisAlignedBB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelectors.HAS_INVENTORY); if (!list.isEmpty()) { iinventory = (IInventory)list.get(worldIn.rand.nextInt(list.size())); } }
The hopper randomly selects one of the inventories from the list, causing the bug. A fix would be to select the first non-full inventory for pushing items, and the first non-empty inventory for sucking items.
- is duplicated by
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MC-276486 The item transfer speed of hopper minecarts gets slower when empty hopper minecarts are placed within the minecart's item pickup range
- Resolved
- relates to
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MC-80135 Hoppers take items out of chest minecarts slower when there are multiple minecarts in the same place
- Reopened