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Bug
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Resolution: Duplicate
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None
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Minecraft 1.12 Pre-Release 3
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None
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$ uname -a
Linux matt-desktop 4.10.13-1-ARCH #1 SMP PREEMPT Thu Apr 27 12:15:09 CEST 2017 x86_64 GNU/Linux
$ java -version
java version "1.8.0_131"
Java(TM) SE Runtime Environment (build 1.8.0_131-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.131-b11, mixed mode)
Minecraft profile JVM args:
-Xmx4G -Xms4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M$ uname -a Linux matt-desktop 4.10.13-1-ARCH #1 SMP PREEMPT Thu Apr 27 12:15:09 CEST 2017 x86_64 GNU/Linux $ java -version java version "1.8.0_131" Java(TM) SE Runtime Environment (build 1.8.0_131-b11) Java HotSpot(TM) 64-Bit Server VM (build 25.131-b11, mixed mode) Minecraft profile JVM args: -Xmx4G -Xms4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
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Unconfirmed
When testing what the resolution had been to MC-116905 I tested a few scenarios.
1. A few unenchanted bows, a few curse of vanishing bows and a few mending bows.
2. Same as above, but with the unenchanted bows thrown onto the ground.
In scenario 1 I was pleased to see that no matter which order I placed the bows in my inventory, the unenchanted ones were always used.
In scenario 2, as soon as I clicked on the recipe, the game crashed (report attached).
Note that in scenario 2, the dispenser still showed as "available". I don't know if it is intended to be able to craft dispensers with enchanted (or damaged?) bows, but either way this is still causing issues.
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Personally, I would vote for enchanted and damaged bows being valid when used manually, but not used by the recipe book since it is too easy to accidentally craft away your best bow. If that is too clunky, then I would vote against crafting with enchanted bows.
- duplicates
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MC-117563 Crash when using enchanted bow to craft dispenser via recipe book
- Resolved