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Bug
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Resolution: Duplicate
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None
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Minecraft 1.4.7, (8)
Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6.2, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 1.8
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Community Consensus
Packet 26, EXP orb spawn, sends the position of the exp orb multiplied by 32. However, the client receives it and does not divide the position by 32, meaning the server must send an entity teleport packet to the client to correct the exp orb's position.
I suggest each of these packet classes have getters to ensure that the correct position is being used, rather than keeping the 'encoding' of the position inside the packet class then having the 'decoding' inexplicably take place elsewhere.
This was found when attempting to debug a related issue, that when joining another person's server I was unable to target certain mobs and minecarts until they moved into another chunk (that is: I believe the issue to be with a modification they have made to their server software, but despite this I do not think the client should react in such a way).
Packet 26 (EXP orb entity spawn) send/receive disparity
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Bug
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Resolution: Duplicate
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None
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Minecraft 1.4.7, (8)
Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6.2, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 1.8
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Community Consensus
Packet 26, EXP orb spawn, sends the position of the exp orb multiplied by 32. However, the client receives it and does not divide the position by 32, meaning the server must send an entity teleport packet to the client to correct the exp orb's position.
I suggest each of these packet classes have getters to ensure that the correct position is being used, rather than keeping the 'encoding' of the position inside the packet class then having the 'decoding' inexplicably take place elsewhere.
This was found when attempting to debug a related issue, that when joining another person's server I was unable to target certain mobs and minecarts until they moved into another chunk (that is: I believe the issue to be with a modification they have made to their server software, but despite this I do not think the client should react in such a way).