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  1. Minecraft: Java Edition
  2. MC-115396

Most mobs on fire don't try to extinguish themselves

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.11.2, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 18w11a, Minecraft 18w14a, Minecraft 18w14b, Minecraft 18w16a, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 19w12b, Minecraft 19w13b, 1.16.1, 20w29a, 20w46a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w16a, 21w18a, 1.17.1, 21w37a, 21w38a, 21w42a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 2, 1.18 Pre-release 5, 1.18.1, 22w05a, 1.18.2, 22w14a, 22w45a
    • Confirmed
    • Mob behaviour
    • Normal
    • Gameplay

      The bug

      Some mobs don't try to get into the water when they are on fire (even if for example hostile mobs don't have any player around them or that player is in creative mode).
      List of these mobs:

      • Creeper
      • Endermite
      • Evoker
      • Ocelot
      • Zombie Villager
      • Ravager
      • Spider
      • Iron Golem
      • Piglin
      • Axolotl
      • Villager
      • Cat
      • Panda
      • Hoglin
      • Turtle
      • Silverfish
      • Vindicator
      • Wolf
      • Zombie

      Additional mobs that try to get into the water, but seem to underestimate their hitboxes:

      • Donkey
      • Horse
      • Goat
      • Cow

      How to reproduce

      1. Spawn one of the mobs on this list near water.
      2. Set them on fire with flint and steel.
      3. See how they don't try to get into the water.

            Unassigned Unassigned
            Mask3D_WOLF Mask3D_WOLF
            Votes:
            24 Vote for this issue
            Watchers:
            10 Start watching this issue

              Created:
              Updated:
              CHK: