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  1. Minecraft: Java Edition
  2. MC-115396

Mobs on fire don't try to extinguish themselves

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: Minecraft 1.11.2, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 18w11a, Minecraft 18w14a, Minecraft 18w14b, Minecraft 18w16a, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 19w12b, Minecraft 19w13b
    • Fix Version/s: None
    • Labels:
    • Confirmation Status:
      Confirmed
    • Category:
      (Unassigned)

      Description

      (First of all, I know this probably is a duplicate of MC-90659, but since that bug is marked as fixed and nobody seems to check the comments there anymore, I'll make a new report)

      The bug

      Some mobs don't try to get into the water when they are on fire (even if for example hostile mobs don't have any player around them or that player is in creative mode).
      List of these mobs:

      • Creeper
      • Endermite
      • Evoker
      • Ocelot
      • Skeleton
      • Spider
      • Villager
      • Vindicator
      • Wolf
      • Zombie

      Additional mobs, that try to get into the water, but seem to underestimate their hitboxes:

      • Donkey
      • Horse

      How to reproduce

      1. Spawn one of the mobs on this list nearby water
      2. Set them on fire with flint and steel
      3. See how they don't try to get into the water

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              • Assignee:
                Unassigned
                Reporter:
                Block28 Block twenty-eight
              • Votes:
                8 Vote for this issue
                Watchers:
                5 Start watching this issue

                Dates

                • Created:
                  Updated:
                  CHK: