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Bug
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Resolution: Unresolved
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None
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Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13a, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w45a, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w48a, Minecraft 17w49a, Minecraft 17w49b, Minecraft 18w01a, Minecraft 18w02a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w06a, Minecraft 18w08b, Minecraft 18w16a, Minecraft 18w19a, Minecraft 1.13-pre8, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43a, Minecraft 18w46a, Minecraft 19w04a, 1.14.4, 19w40a, 19w46b, 1.15.1, 20w17a, 1.16.3, 20w49a, 21w18a, 1.17.1, 21w42a, 1.18 Pre-release 1, 1.18, 1.18.1 Pre-release 1, 1.18.1, 1.18.2, 1.19.2, 22w42a, 1.19.3 Pre-release 1, 23w32a, 1.20.4, 1.20.5 Release Candidate 2, 1.21.1, 24w34a
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Confirmed
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Block states, Items, Textures and models
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Low
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Gameplay
TL;DR
Glazed terracotta (and some other blocks) get placed backwards from how they look in the hand. It makes it unintuitive to place.
(arrow points backwards in hand but forwards in world, opposite of blocks like furnaces)
Background
Various blocks can be placed in multiple orientations based on the player's rotation (chests, pistons, etc). For most of these blocks, the side that will be facing the player when placed is positioned like so:
- Facing towards the player in first-person
- Facing away from the player (on the inner side) in third-person
- On the right half of the GUI icon
- Facing straight out in an item frame
This is illustrated in the following two images:
The bug
Some blocks do not follow this convention for one or more models, resulting in unintuitive or confusing placement.
= matches most blocks
= affected by this issue
First person is most relevant since it defines your intuition for block placement, but I've included blocks that are unusual in third person for the sake of completeness.
Block | First Person | GUI | Third Person |
---|---|---|---|
Glazed terracotta | 180° | 180° | 180° |
Observer (see note*) | 90° | 180° | 180° |
Piston/sticky piston (probably WAI) |
|||
Fence gate | |||
End portal frame | 90° | ||
Banner | 90° | ||
Command block | 90° | ||
Chiseled bookshelf | 90° | ||
Stonecutter | 90° | ||
Trapdoor | 90° | ||
Button | 90° | ||
Stairs | |||
Skull | |||
Chests | |||
Anvil | |||
Big Dripleaf | |||
Small Dripleaf | |||
Decorated Pot | |||
Calibrated Sculk Sensor | |||
Grindstone | |||
Crafter | |||
Vault |
Attached are images of affected blocks in the contexts in which they appear inconsistent, with a before ("Vanilla") and after ("Fixed") image.
(* Rotating the observer in the GUI makes it look rather strange, so a more correct fix may be to alter its placement so that the "face" faces the player when placed instead of the back.)
One more thing
Blocks that "attach" to the face you click on (logs, shulker boxes...) follow a convention where the model is oriented vertically. However, jigsaw blocks do not follow this convention and are also confusing to place.
- is duplicated by
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MC-84851 Fence gates held awkwardly in first person view
- Resolved
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MC-111667 Head facing backwards in hand (third person)
- Resolved
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MC-122937 Dragon heads are not helt the same way as other heads.
- Resolved
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MC-137525 banner is rotated while is in arm
- Resolved
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MC-257820 Chiseled Bookshelf shelves don't face the player (while held) like a Carved Pumpkin's face does
- Resolved
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MC-257836 Heads and skulls are held backwards in the hand
- Resolved
- relates to
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MC-202438 First person off-hand block rotation doesn't match third person
- Open
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MCPE-33326 The rotation of some blocks in hand/GUI does not match rotation when placed
- Open
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MC-137761 Loom model and placement is incorrect
- Resolved
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MC-91869 Mob heads/skulls (except dragon head) are barely recognizable as such when held (held awkwardly in first person view)
- Open
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MC-92274 Some blocks are held incorrectly in third-person
- Open