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Block states, Items, Textures and models
(arrow points backwards in hand but forwards in world, opposite of blocks like furnaces)
Various blocks can be placed in multiple orientations based on the player's rotation (chests, pistons, etc). For most of these blocks, the side that will be facing the player when placed is positioned like so:
- Facing towards the player in first-person
- Facing away from the player (on the inner side) in third-person
- On the right half of the GUI icon
- Facing straight out in an item frame
This is illustrated in the following two images:
Some blocks do not follow this convention for one or more models, resulting in unintuitive or confusing placement.
= matches most blocks
= affected by this issue
First person is most relevant since it defines your intuition for block placement, but I've included blocks that are unusual in third person for the sake of completeness.
|Block||First Person||Item Icon||Third Person|
|Observer (see note*)|
|End portal frame|
|Skull (see note**)|
Attached are images of all affected blocks in the contexts in which they appear inconsistent, with a before ("Vanilla") and after ("Fixed") image. Also attached is a ZIP file containing all the fixed models used to generate these images. Only rotation was altered in any file.
(* Rotating the observer in the GUI makes it look rather strange, so a more correct fix may be to alter its placement so that the "face" faces the player when placed instead of the back.)
(** The skull model is also affected by MC-91869. The attached fix does not include a fix for that report.)