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  1. Minecraft: Java Edition
  2. MC-114274

The rotation of some blocks in hand/GUI does not match rotation when placed


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13a, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w45a, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w48a, Minecraft 17w49a, Minecraft 17w49b, Minecraft 18w01a, Minecraft 18w02a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w06a, Minecraft 18w08b, Minecraft 18w16a, Minecraft 18w19a, Minecraft 1.13-pre8, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43a, Minecraft 18w46a, Minecraft 19w04a, 1.14.4, 19w40a, 19w46b, 1.15.1, 20w17a, 1.16.3, 20w49a, 21w18a, 1.17.1, 21w42a, 1.18 Pre-release 1, 1.18, 1.18.1 Pre-release 1, 1.18.1, 1.18.2, 1.19.2, 22w42a, 1.19.3 Pre-release 1, 23w32a
    • Confirmed
    • Block states, Items, Textures and models
    • Low
    • Gameplay


      Glazed terracotta (and some other blocks) get placed backwards from how they look in the hand. It makes it unintuitive to place.

      (arrow points backwards in hand but forwards in world, opposite of blocks like furnaces)


      Various blocks can be placed in multiple orientations based on the player's rotation (chests, pistons, etc). For most of these blocks, the side that will be facing the player when placed is positioned like so:

      • Facing towards the player in first-person
      • Facing away from the player (on the inner side) in third-person
      • On the right half of the GUI icon
      • Facing straight out in an item frame
        This is illustrated in the following two images:

      The bug

      Some blocks do not follow this convention for one or more models, resulting in unintuitive or confusing placement.

      = matches most blocks
      = affected by this issue
      First person is most relevant since it defines your intuition for block placement, but I've included blocks that are unusual in third person for the sake of completeness.

      Block First Person Item Icon Third Person
      Glazed terracotta
      Observer (see note*)
      Piston/sticky piston
      (probably WAI)
      Fence gate
      End portal frame
      Command block
      Chiseled bookshelf
      Big Dripleaf
      Small Dripleaf
      Decorated Pot
      Calibrated Sculk Sensor

      Attached are images of affected blocks in the contexts in which they appear inconsistent, with a before ("Vanilla") and after ("Fixed") image.

      (* Rotating the observer in the GUI makes it look rather strange, so a more correct fix may be to alter its placement so that the "face" faces the player when placed instead of the back.)

      One more thing
      Blocks that "attach" to the face you click on (logs, shulker boxes...) follow a convention where the model is oriented vertically. However, jigsaw blocks do not follow this convention and are also confusing to place.

        1. ~template 1.png
          ~template 1.png
          165 kB
        2. ~template 2.png
          ~template 2.png
          117 kB
        3. anvil (current).png
          anvil (current).png
          160 kB
        4. anvil (fixed).png
          anvil (fixed).png
          159 kB
        5. banner (current).png
          banner (current).png
          110 kB
        6. banner (fixed).png
          banner (fixed).png
          106 kB
        7. chest (current).png
          chest (current).png
          160 kB
        8. chest (fixed).png
          chest (fixed).png
          160 kB
        9. command block (current).png
          command block (current).png
          129 kB
        10. command block (fixed).png
          command block (fixed).png
          127 kB
        11. end frame (current).png
          end frame (current).png
          102 kB
        12. end frame (fixed).png
          end frame (fixed).png
          102 kB
        13. fence gate (current).png
          fence gate (current).png
          98 kB
        14. fence gate (fixed).png
          fence gate (fixed).png
          99 kB
        15. observer 1 (current).png
          observer 1 (current).png
          132 kB
        16. observer 1 (fixed).png
          observer 1 (fixed).png
          132 kB
        17. observer 2 (current).png
          observer 2 (current).png
          162 kB
        18. observer 2 (fixed).png
          observer 2 (fixed).png
          163 kB
        19. piston 1 (current).png
          piston 1 (current).png
          114 kB
        20. piston 1 (fixed).png
          piston 1 (fixed).png
          115 kB
        21. piston 2 (current).png
          piston 2 (current).png
          163 kB
        22. piston 2 (fixed).png
          piston 2 (fixed).png
          163 kB
        23. skull (current).png
          skull (current).png
          156 kB
        24. skull (fixed).png
          skull (fixed).png
          157 kB
        25. stairs (current).png
          stairs (current).png
          166 kB
        26. stairs (fixed).png
          stairs (fixed).png
          166 kB
        27. terracotta 1 (current).png
          terracotta 1 (current).png
          130 kB
        28. terracotta 1 (fixed).png
          terracotta 1 (fixed).png
          131 kB
        29. terracotta 2 (current).png
          terracotta 2 (current).png
          159 kB
        30. terracotta 2 (fixed).png
          terracotta 2 (fixed).png
          159 kB

            Unassigned Unassigned
            tryashtar [Mod] tryashtar
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