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Bug
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Resolution: Unresolved
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None
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Minecraft 1.11.2, Minecraft 17w06a, 20w07a, 1.16.1, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 4, 1.17, 1.17.1 Pre-release 1, 1.17.1 Release Candidate 1, 1.17.1, 21w37a, 21w42a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 4, 1.18 Pre-release 6, 1.18 Pre-release 7, 1.18 Release Candidate 1, 1.18, 1.18.1 Release Candidate 1, 1.18.1, 22w05a, 1.18.2 Pre-release 1, 1.18.2 Pre-release 3, 22w18a, 22w19a, 1.19, 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 3, 1.19.4, 23w13a, 23w14a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2 Pre-release 1, 1.20.2 Pre-release 2, 1.20.2, 23w40a, 23w41a, 23w42a, 23w44a, 1.20.4, 24w03b, 24w04a, 24w05a, 24w11a, 24w12a, 1.20.6, 1.21, 1.21.3
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Confirmed
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Mob spawning
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Normal
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Gameplay
The bug
Zombies spawning as reinforcement are not centered on a block, instead they use are spawned between 4 blocks.
How to reproduce
- Set the difficulty to "Hard"
/difficulty hard
- Set the gamerule doMobSpawning to true if it is not already
/gamerule doMobSpawning true
- Set the time to night or make sure there is no light in the area around you
/time set night
- Setup a repeating command block with the following command
/execute as @e[type=zombie] run attribute @s generic.movement_speed base set 0
- Summon a zombie using the following command
/summon zombie ~ ~ ~ {Attributes:[{Name:"zombie.spawn_reinforcements",Base:1.0}]}
- Hit the zombie a few times
- Search for the spawned reinforcement zombies
/effect give @e[type=zombie] glowing
→ You should see that the zombie is not centered on a block
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The method net.minecraft.entity.monster.EntityZombie.attackEntityFrom(DamageSource, float) does not add 0.5 to the X and Z coordinate it uses for spawning the zombies.