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  1. Minecraft: Java Edition
  2. MC-113775

My minecraft is crashing when I tp to my faction base

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 17w06a
    • None
    • Unconfirmed

      Please help it is happening on minecraft 1.8.9

      Here is my crash report

      ---- Minecraft Crash Report ----
      // Daisy, daisy...

      Time: 2/12/17 6:56 PM
      Description: Tesselating block in world

      java.lang.IndexOutOfBoundsException
      at java.nio.Buffer.checkIndex(Buffer.java:546)
      at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
      at bfd.b(SourceFile:414)
      at bge.a(SourceFile:225)
      at bgd.a(SourceFile:67)
      at bht.b(SourceFile:176)
      at bhp.a(SourceFile:78)
      at bho.b(SourceFile:121)
      at bfr.a(SourceFile:842)
      at bfk.a(SourceFile:1215)
      at bfk.b(SourceFile:1149)
      at bfk.a(SourceFile:1002)
      at ave.av(SourceFile:915)
      at ave.a(SourceFile:325)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at java.nio.Buffer.checkIndex(Buffer.java:546)
      at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
      at bfd.b(SourceFile:414)
      at bge.a(SourceFile:225)

      – Block being tesselated –
      Details:
      Block type: ID #9 (tile.water // ajw)
      Block data value: 9 / 0x9 / 0b1001
      Block location: World: (8809,159,6045), Chunk: (at 9,9,13 in 550,377; contains blocks 8800,0,6032 to 8815,255,6047), Region: (17,11; contains chunks 544,352 to 575,383, blocks 8704,0,5632 to 9215,255,6143)
      Stacktrace:
      at bgd.a(SourceFile:67)
      at bht.b(SourceFile:176)
      at bhp.a(SourceFile:78)
      at bho.b(SourceFile:121)
      at bfr.a(SourceFile:842)
      at bfk.a(SourceFile:1215)
      at bfk.b(SourceFile:1149)

      – Affected level –
      Details:
      Level name: MpServer
      All players: 1 total; [bew['Slombard1111'/4826, l='MpServer', x=8815.58, y=165.80, z=6025.48]]
      Chunk stats: MultiplayerChunkCache: 8, 8
      Level seed: 0
      Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
      Level generator options:
      Level spawn location: 8820.00,166.00,6023.00 - World: (8820,166,6023), Chunk: (at 4,10,7 in 551,376; contains blocks 8816,0,6016 to 8831,255,6031), Region: (17,11; contains chunks 544,352 to 575,383, blocks 8704,0,5632 to 9215,255,6143)
      Level time: 90670856 game time, 67698350 day time
      Level dimension: 0
      Level storage version: 0x00000 - Unknown?
      Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
      Forced entities: 1 total; [bew['Slombard1111'/4826, l='MpServer', x=8815.58, y=165.80, z=6025.48]]
      Retry entities: 0 total; []
      Server brand: CompilexSpigot
      Server type: Non-integrated multiplayer server
      Stacktrace:
      at bdb.a(SourceFile:309)
      at ave.b(SourceFile:2311)
      at ave.a(SourceFile:334)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      – System Details –
      Details:
      Minecraft Version: 1.8.9
      Operating System: Windows 10 (amd64) version 10.0
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 179852992 bytes (171 MB) / 327049216 bytes (311 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 99
      Launched Version: 1.8.9
      LWJGL: 2.9.4
      OpenGL: GeForce 8400GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs:
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      CPU: 4x Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz

            Unassigned Unassigned
            Slombard1111 Ian espinoza
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              Created:
              Updated:
              Resolved: