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Bug
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Resolution: Invalid
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None
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Minecraft 1.11.2
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None
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windows 10
msi krait edition z97
i7 4790k
gtx 960 ssc
WD 1tb hdd
stock cpu cooler
500w psu
hyperx 16gb ram
Version 8 Update 121 Release date January 17, 2017
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Unconfirmed
ran version 1.11.2 and this log came out
19:00:10 launcher Preparing to launch minecraft client for 1.11.2
19:00:12 launcher Checking installations.
19:00:12 launcher Minecraft client 1.11.2 is ready to start.
19:00:12 launcher Starting!
19:00:12 launcher Using default game log configuration client-1.7.xml (outputs XML)
19:00:13 bes Setting user: miketpain
19:00:14 beu Skipping bad option: lastServer:
19:00:14 bes LWJGL Version: 2.9.4
19:00:15 cae Reloading ResourceManager: Default
19:00:16 ccq Starting up SoundSystem...
19:00:16 ccq Initializing LWJGL OpenAL
19:00:16 ccq (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
19:00:16 ccq OpenAL initialized.
19:00:16 ccq Sound engine started
19:00:18 byy Created: 1024x512 textures-atlas
19:01:02 launcher Process closed with exit code 1
19:01:02 launcher
#
- A fatal error has been detected by the Java Runtime Environment:
# - EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff82c546ce7, pid=13072, tid=4252
# - JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
- Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
- Problematic frame:
- C [GDI32.dll+0x6ce7]
# - Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# - An error report file with more information is saved as:
- C:\Users\Owner\AppData\Roaming\.minecraft\hs_err_pid13072.log
# - If you would like to submit a bug report, please visit:
- http://bugreport.sun.com/bugreport/crash.jsp
- The crash happened outside the Java Virtual Machine in native code.
- See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release