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  1. Minecraft: Java Edition
  2. MC-112974

Hostile mob doesn't teleport correctly when overworld/nether is already loaded

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Minecraft 18w08b
    • Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2
    • Unconfirmed

      So i was building a Ghast farm and i found that out that Hostile mobs doesn't teleport correctly to the overworld (sometime even from the overworld to the nether)

      *No specific map is needed (tested in many worlds)
      *No special gamemode is needed
      *Day/Night doesn't affect
      *Tested on more than just Ghast & Pigman ( Zombie ) (I already lost my horse in the past cause of that) So i think it's not just affecting hostile mobs
      *If the portal in the nether is from the first natural generation, the mobs might be able to teleport to the overworld correctly (tested)
      *Pushing them or letting them going by them self in the portal doesn't change anything.
      *Test on Single Player world
      *I Tested on a vanilla Multiplayer server. Same thing happen.
      Here is what is going on:
      https://www.youtube.com/watch?v=xnvhqFdIxbk

      Note: (not showed in the video) ;
      Out of scene i saw them in the overworld (when i tried other time before recording) and they was just dispawning in my face [Next to me, they was like 5blocks far of me...].
      __________________________
      News for this issue (I just guess this may be the cause):
      https://youtu.be/L59BK6ieJxM
      *You clearly see him a short time before it dispawn.
      I think when the overworld is already loaded and mobs go to it will do a bug and make them dispawn.
      Example:
      I'm in the overworld, a friend in the nether, the mobs is pushed by him/me to the overworld/nether and it will bug-dispawn.

            Unassigned Unassigned
            NintendoBest TwinShards
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