-
Bug
-
Resolution: Unresolved
-
None
-
Minecraft 1.11.2, Minecraft 17w06a, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 17w31a, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45a, Minecraft 17w46a, Minecraft 17w48a, Minecraft 17w50a, Minecraft 18w01a, Minecraft 18w02a, Minecraft 18w03b, Minecraft 18w06a, Minecraft 18w09a, Minecraft 18w10d, Minecraft 18w14b, Minecraft 18w16a, Minecraft 1.13-pre1, Minecraft 1.13-pre3, Minecraft 1.13-pre5, Minecraft 1.13-pre6, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 1.13.1, Minecraft 1.14.2, 1.14.4, 19w37a, 1.15 Pre-release 6, 1.15.1 Pre-release 1, 1.15.2, 20w18a, 1.16.2, 1.16.3, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w13a, 1.17, 1.17.1, 1.18.1, 1.18.2, 22w19a, 1.19, 1.19.2, 1.19.4, 1.20.1, 1.20.2 Pre-release 2, 1.20.2, 23w41a, 23w43b, 1.20.4, 24w04a, 24w05a, 1.20.5, 1.20.6, 1.21, 1.21.1
-
Confirmed
-
Debug, Hitboxes, Projectiles
-
Normal
-
Platform
The rotation of projectiles (arrows, snow balls, tridents, ...) is incorrect, its vector has negated x and y values. As you can see in the attached images, the rotation arrows/tridents have does not match the model/travel direction. The model represents the correct angle for the shot. The facing direction should match the direction that the projectile would travel in.
Steps to reproduce:
- Enable hitboxes. (F3+B)
- Spawn a projectile of any kind (eg by throw tridents or shoot arrows).
- Inspect the facing line of the projectile.
Expected result:
The facing line follows the direction of the projectile, matching the model.
Actual result:
The facing line does not follow the direction the projectile moves/is visually facing.
This screenshot was taken while looking down from above. The x axis is vertical and goes upwards, the z axis is horizontal and goes to the right.
- is duplicated by
-
MC-50450 Teleporting to arrow - wrong direction
- Resolved
-
MC-74632 Projectile facing doesn't match direction of movement
- Resolved
-
MC-113892 The orientation of arrows is opposite to its sight direction on the x-axis and y-axis
- Resolved
-
MC-130024 Snowballs, arrows and other projectiles don't "face" the direction they're flying in
- Resolved
-
MC-145515 Arrow's rotational coordinates do not make sense.
- Resolved
-
MC-150624 caret coordinates do not work for arrows properly
- Resolved
-
MC-167166 Directional co-ordinates taken relative to arrows output values flipped in the X and Y directions.
- Resolved
-
MC-182313 Arrows face an incorrect direction
- Resolved
-
MC-197909 Arrow rotation
- Resolved
-
MC-231002 Arrow Rotation Error
- Resolved
-
MC-262425 Throwable Objects do not face the direction they are moving
- Resolved
-
MC-264703 projectiles don't face "the right way"
- Resolved
-
MC-264883 Arrow hitbox direction faces a different direction than the model
- Resolved
-
MC-266405 Summoned wither skull facing backwards
- Resolved
- relates to
-
MC-134707 Phantoms' rotation pitch is reversed
- Open
-
MC-135115 Ender dragons visually face the opposite direction from their rotation value
- Open
-
MCPE-168108 The rotation vector of projectiles has negated x and y values
- Reopened
-
MC-57899 New line of vision hitbox / direction tag is incorrect for some entities
- Resolved