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Bug
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Resolution: Won't Fix
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None
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Minecraft 1.11.2
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None
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Java: 1.8 U111
OS: Windows 10 build 14393
Processor: Intel Core i7, 4GHz, 4 Cores, 8 Logical Processors
RAM: 32GB
GPU: nVidia Geforce GTX 970
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Unconfirmed
When using
{NoAI:1}modifier when summoning pigs with saddles, the pigs gain AI when you sit on them and hold a carrot on a stick. They lose their AI again when you dismount the pig.
If you summon a Horse with
{NoAI:1}they the gain gravity, but not complete AI when you mount them.
If you use the entitydata command with the
{NoAI:1}modifier on a tamed horse it gain it's AI when you ride it, then loses it again when you dismount
- is duplicated by
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MC-154176 Pigs with the NoAI tag can still be controlled with carrots on a stick
- Resolved
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MC-173629 Players can ride NoAI pigs (with carrot on a stick)
- Resolved
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MC-176089 Striders with no AI will follow a warped fungus on a stick
- Resolved
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MC-197175 Pigs with no AI can be controlled when ridden
- Resolved
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MC-202276 Pigs and Striders without AI can be driven
- Resolved
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MC-249252 No AI striders still follow warped fungus on a stick (paper, didnt test on vanilla, if it's a paper issue, sorry)
- Resolved
- relates to
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MC-121590 Saddled horses with NoAI are affected by motion when riding them after they have been attacked or pushed
- Reopened