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Bug
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Resolution: Duplicate
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None
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Minecraft 1.11.2
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None
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Unconfirmed
Using a custom potion with a high amplifier e.g. 255, the amplifier is lost when the potion is drunk. E.g.
\give @p minecraft:potion 1 0 {CustomPotionEffects:[{Id:25,Amplifier:255,Duration:20}]}
Gives a potion which gives levitation 255 (hovering). However upon consuming the potion, the level 1 (amplifier 0) effect is applied which raises the player instead of holding them steady.
- duplicates
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MC-10755 Effects with amplifiers over 4 (level V)/enchantments with level over max default value are not supported
- Resolved