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  1. Minecraft: Java Edition
  2. MC-111101

Glowing effect not rendering correctly in 3d anaglyph mode with clouds turned off or set to fast

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Invalid
    • Affects Version/s: Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13a, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17b, Minecraft 17w18a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 17w31a, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2
    • Fix Version/s: None
    • Environment:
      Windows 10
      64bit operating system, x64bit based processor
      Java version 8 update 111
      Intel(R) Core(TM) i5-4590s CPU @ 3.00 GHz
      Intel(R) HD Graphics 4600
    • Confirmation Status:
      Confirmed

      Description

      How to reproduce

      1. Set "Clouds" to "OFF" or "Fast"
      2. Look at a glowing entity (first picture 2016-12-03_19.30.36.png)
      3. Turn on the 3D mode
      4. Look at the entity again (second picture 2016-12-03_19.30.51.png)

      Notes:

      • By resizing the window it gets back to "normal" (third picture 2016-12-03_19.31.07.png)
      • Applying the glowing effect to an entity after 3D anaglyph mode was activated does not seems to render the glowing effect at all

      Affected gaphics cards

      Intel(R) HD Graphics 4600
      
      GeForce GT 620M/PCIe/SSE2 GL version 4.5.0 NVIDIA 378.13, NVIDIA Corporation
      
      OpenGL: AMD Radeon HD 6800 Series GL version 4.5.13417 Compatibility Profile Context 15.301.1901.0, ATI Technologies Inc.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.
      Using VBOs: Yes
      

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              • Assignee:
                Unassigned
                Reporter:
                MrMiep Alexander Michler
              • Votes:
                2 Vote for this issue
                Watchers:
                3 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved:
                  CHK: