Affects Version/s: Minecraft 16w42a, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18a, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w47b, Minecraft 17w48a, Minecraft 18w01a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w16a, Minecraft 18w19a, Minecraft 18w21a, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre4, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w12b, Minecraft 19w13b, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2 Pre-Release 3
Fix Version/s: None
I'm not sure if this is a bug, or intentional. But it used to be that when one approaches a trapped skeleton horse and trigger the trap, the inital "trap" skeleton horse would have the highest health value possible in Vanilla, 53 HP, and the 3 other Skeleton Horses would have normal, randomly distributed values.
Since a 1.11 snapshot, all 4 skeleton horses only have 15HP (displayed as 7 hearts), including the initial "trap".
From my own experiences in 1.10.2, I know that the main horse (with the SkeletonTrap) always has 26 hearts (53 healthpoints/HP), and the other 3 got lower values, but overall well distributed, like normal living horses, and not all just mere 7 hearts (15 HP).
The skellyhorses I tested were all spawned naturally by the game in 16w43a (lightning/thunderstorm), but I also tried the command-approach and there you get the very same result:
Steps to reproduce
1. (Optional) Set the difficulty to "peaceful" to get rid of the skellyriders immediately upon summoning
2. Insert this command:
3. Sit on all 4 skellyhorses, they should all show just 7 hearts.
The 7 hearts/15 HP are not only the constant value for when the skeletontrap-skellyhorse is being summoned via command and due to natural spawns with a lightningbolt, but it also is the case when spawning them with a skeleton horse spawn egg.
If you spawn living horses with a spawn egg, their values are random, not so for the skeleton horses as well as zombie horses though, they all only show only 7 hearts but it should be random with a spawn egg, to be consistent with the regular horses, and even more so as you can now (since 18w19a) ride Skeleton Horses underwater so a higher health would be crucial, e.g. in a fight with Undead underwater, if you're riding a skellyhorse.
If you fix this for skeleton horses, please fix it for zombie horses as well.