Minecraft
  1. Minecraft
  2. MC-107601

/enchant command doesn't allow to put "Curse of Binding" on skulls or pumpkins

    Details

    • Confirmation Status:
      Confirmed

      Description

      The new enchantment "Curse of Binding" can be put on all types of skull (thus player, Creeper, Ender Dragon, skeleton, Wither Skeleton, zombie) and pumpkins using an ANVIL and an enchanted book.

      And it properly works: I cannot remove the head I dragged into the armor slot (in SURVIVAL!) any more.

      But using the command, it outputs "selected enchantment can't be put on target item".

        Issue Links

          Activity

          Hide
          [Mod] redstonehelper added a comment -

          You can't do that in survival.

          Show
          [Mod] redstonehelper added a comment - You can't do that in survival.
          Hide
          Orell Liehr added a comment - - edited

          @redstonehelper I switched from creative into survival
          I don't understand why you declared this as 'resolved' because you cannot enchant the skulls with /enchant but only using an anvil.
          I switches to survival to check whether "Curse of Binding" works.
          In gamemode 1, it doesnt work by default: Test it out by yourself, you can remove a diamond chest enchanted with "Curse of Binding" in creative.

          EDIT2: Do you find enchanted books "curse of binding" in dungeons? If yes, then you can reproduce it in survival using an anvil and a skull/pumpkin

          Show
          Orell Liehr added a comment - - edited @redstonehelper I switched from creative into survival I don't understand why you declared this as 'resolved' because you cannot enchant the skulls with /enchant but only using an anvil. I switches to survival to check whether "Curse of Binding" works. In gamemode 1, it doesnt work by default: Test it out by yourself, you can remove a diamond chest enchanted with "Curse of Binding" in creative. EDIT2: Do you find enchanted books "curse of binding" in dungeons? If yes, then you can reproduce it in survival using an anvil and a skull/pumpkin
          Hide
          [Mod] redstonehelper added a comment -

          /enchant can only do survival enchantments.

          Show
          [Mod] redstonehelper added a comment - /enchant can only do survival enchantments.
          Hide
          [Mod] FVbico (Steven Verberne) added a comment -

          Also tested: in survival you can't put the binding curse on skulls, only in creative.

          Show
          [Mod] FVbico (Steven Verberne) added a comment - Also tested: in survival you can't put the binding curse on skulls, only in creative.
          Hide
          Edward Carter added a comment -

          Guys I... I really want cursed pumpkins and head skulls to be a thing. Curse of Binding is going to be very useful for me as a map-maker, but it just won't be complete if there's only 20 different unique types of item I can put it on. Heads.Freshcoal has a huge and wonderful selection of different things that can all be worn by a player, and it would be very convenient if I could curse any one of them. So please take note of and fix this bug.

          Show
          Edward Carter added a comment - Guys I... I really want cursed pumpkins and head skulls to be a thing. Curse of Binding is going to be very useful for me as a map-maker, but it just won't be complete if there's only 20 different unique types of item I can put it on. Heads.Freshcoal has a huge and wonderful selection of different things that can all be worn by a player, and it would be very convenient if I could curse any one of them. So please take note of and fix this bug.
          Hide
          tryashtar added a comment - - edited

          Edward, you can still apply enchants with /give or /entitydata:

          /give @p skull 1 3 {SkullOwner:Notch,ench:[{id:10s,lvl:1s}]}
          

          And if you want to enchant an existing skull, throw it on the ground and run:

          /entitydata @e[type=item,c=1] {Item:{tag:{ench:[{id:10s,lvl:1s}]}}}
          
          Show
          tryashtar added a comment - - edited Edward, you can still apply enchants with /give or /entitydata: /give @p skull 1 3 {SkullOwner:Notch,ench:[{id:10s,lvl:1s}]} And if you want to enchant an existing skull, throw it on the ground and run: /entitydata @e[type=item,c=1] {Item:{tag:{ench:[{id:10s,lvl:1s}]}}}

            People

            • Assignee:
              [Mojang] Maria Lemón
              Reporter:
              Orell Liehr
            • Votes:
              2 Vote for this issue
              Watchers:
              6 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
                CHK: