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  1. Minecraft: Java Edition
  2. MC-107581

Animation of totem is affected by "fixed" display setting rotation (and is inverted)

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 16w39a, Minecraft 16w43a
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      As the title says, the animation of the "Totem of Undying" (once used) appears to be affected by the "fixed" display setting, and for the main swoop, is the reverse of the way the model displays whilst in an item frame. This works for models generated from the texture, and models that are the same both sides, but for models that are made to face a certain way, it means that for the main part of the animation, only the back is visible. Is there any way this could be reversed?

      I've attached a simple block model with different wool on each face to verify that the animation is indeed the reverse of the display in an item frame.

      EDIT: I've made some gifs to demonstrate what I mean. (I can't legally attach the model, as it's from PureBDcraft)

      So this is with "y" rotation in the "fixed" display setting as zero:
      http://i.imgur.com/cfN93UZ.png

      In this case, the animation mainly shows the back of the model:
      https://gyazo.com/b6f412affae23d98260c356af138712e

      Whereas in this case, "y" rotation is set to 180:
      http://i.imgur.com/jEnSOcq.png

      And then the animation shows the face: https://gyazo.com/fe187d2603d649922deed409d41a9ed8

      As you can see, the second animation is much better visually, but it has a bad effect on the item frame display.

      Is there any way this could be fixed?

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            • Assignee:
              jeb [Mojang] Jeb (Jens Bergensten)
              Reporter:
              EskiMojo14 Ben Durrant
            • Votes:
              1 Vote for this issue
              Watchers:
              6 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: