Minecraft
  1. Minecraft
  2. MC-107494

Cannot summon Vex with empty right hand

    Details

    • Type: Bug Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 16w39a, Minecraft 16w40a
    • Security Level: Minecraft - Public (Viewable by everyone)
    • Labels:
      None
    • Environment:

      Windows7

    • Confirmation Status:
      Confirmed

      Description

      What I expected to happen was...:
      Summon a Vex with no items in his right hand

      What actually happened was...:
      It has an Iron Sword in his right hand.

      Commands to Reproduce:

      /summon Vex ~ ~ ~ {HandItems:[{id:air,Count:1},{}]}
      /summon Vex ~ ~ ~ {HandItems:[{},{}]}

      (If you say it's specification. I want change this specification.)


      As of 1.11-pre release 1, spawn eggs are still unable to do this, however, this is a client side glitch and reloading the vex fixes it (as server side it has an empty hand)

      /give @p minecraft:spawn_egg 1 0 {EntityTag:{id:"minecraft:vex",HandItems:[{id:air,Count:1b},{id:air,Count:1b}]}}

        Issue Links

          Activity

          Hide
          tatsu added a comment -

          This bug was confirmed other mobs too.(example:skeleton,wither_skeleton)

          Show
          tatsu added a comment - This bug was confirmed other mobs too.(example:skeleton,wither_skeleton)
          Hide
          [Helper] SunCat added a comment - - edited

          Tested in 16w40a:
          When you summon a vex with empty hands, it has a sword and it's not removed when you quit and re-enter the world.
          When you summon a zombie/skeleton with empty hands/armor using a spawn egg, their items/armor are removed when you re-enter the world.

          So, MC-107494 and the bug described by tatsu and Mark Kravtsov (which is MC-87661) are different bugs, and MC-107494 should be marked as fixed.

          Show
          [Helper] SunCat added a comment - - edited Tested in 16w40a: When you summon a vex with empty hands, it has a sword and it's not removed when you quit and re-enter the world. When you summon a zombie/skeleton with empty hands/armor using a spawn egg, their items/armor are removed when you re-enter the world. So, MC-107494 and the bug described by tatsu and Mark Kravtsov (which is MC-87661 ) are different bugs, and MC-107494 should be marked as fixed.
          Hide
          Mark Kravtsov added a comment -

          First, can someone update the description and affected versions to 1.11?
          Second, SunCat, you should test bugs in the latest version, (I believe that what being a helper means).
          Also, the bug I described has nothing to do with https://bugs.mojang.com/browse/MC-87661, which is a server side bug, (though it can be opened as a separated one if needed and hasn't already, then we can mark https://bugs.mojang.com/browse/MC-107494 as fixed and related).

          Show
          Mark Kravtsov added a comment - First, can someone update the description and affected versions to 1.11? Second, SunCat, you should test bugs in the latest version, (I believe that what being a helper means). Also, the bug I described has nothing to do with https://bugs.mojang.com/browse/MC-87661 , which is a server side bug, (though it can be opened as a separated one if needed and hasn't already, then we can mark https://bugs.mojang.com/browse/MC-107494 as fixed and related).
          Hide
          [Helper] SunCat added a comment -
          1. It won't be updated because it's fixed: you can summon a vex with empty hands.
          2. I was sceptical about new comments being related to this bug. So I tested in 16w40a (which is confirmed to have this bug) and found that in that version vexes weren't fixed by re-entering the world, but other mobs were. So, this shows, that those bugs are different.
            Also, other mobs were (and are) affected only when being summoned by an egg, whether the vexes were also affected when you used /summon.
            1. Right now, it describes both client side and server side issue, although the difference is not mentioned.

              zombies vary equipment and type as they would without EntityTag

              (and it's a bit outdated, as the type no longer exist, but whatever)
              Also if you try the provided command, you will see that the equipment is set client side.

            2. I actually thought about splitting that ticket, but I need to test what tags do both of the issues affect, and how I can differentiate them between each other (other then client/server, of course). Then I'm going to discuss it with mods/other helpers.
            3. And I don't think that MC-107494 and your issue are related, aside from "both issues affect vexes from spawn eggs" and "they are both about items in hands"
          Show
          [Helper] SunCat added a comment - It won't be updated because it's fixed: you can summon a vex with empty hands. I was sceptical about new comments being related to this bug. So I tested in 16w40a (which is confirmed to have this bug) and found that in that version vexes weren't fixed by re-entering the world, but other mobs were . So, this shows, that those bugs are different. Also, other mobs were (and are) affected only when being summoned by an egg, whether the vexes were also affected when you used /summon. Right now, it describes both client side and server side issue, although the difference is not mentioned. zombies vary equipment and type as they would without EntityTag (and it's a bit outdated, as the type no longer exist, but whatever) Also if you try the provided command, you will see that the equipment is set client side. I actually thought about splitting that ticket, but I need to test what tags do both of the issues affect, and how I can differentiate them between each other (other then client/server, of course). Then I'm going to discuss it with mods/other helpers. And I don't think that MC-107494 and your issue are related, aside from "both issues affect vexes from spawn eggs" and "they are both about items in hands"
          Hide
          Mark Kravtsov added a comment -

          Ok, got you!
          Just let us know what will happen with the client bug, not now - when you will decide.

          Show
          Mark Kravtsov added a comment - Ok, got you! Just let us know what will happen with the client bug, not now - when you will decide.

            People

            • Assignee:
              [Mojang] Grum (Erik Broes)
              Reporter:
              Amura Yuta
            • Votes:
              2 Vote for this issue
              Watchers:
              7 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
                CHK: