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  1. Minecraft: Java Edition
  2. MC-106570

High CPS cause different Knockback Movement Calculation

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 1.10.2
    • None
    • Unconfirmed

      If you have a high Click Per Second Rate. The Client seems to calculate the knockback in an other way, that gives the player with high CPS an enormous benefit.

      Players players with a high CPS have very low Knockback movement on X- and Z-Axis the Knockback Movement on Y-Axis seems to be the same.

      You can see it better if the Player that hits the player with high CPS has a Sword with Knockback enchanted.

      Good to see at 20-30 CPS

      P.S.: This problem exists since 1.8

            Unassigned Unassigned
            Floppy012 Florian R.
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              Created:
              Updated:
              Resolved: