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Bug
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Resolution: Duplicate
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None
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Minecraft 1.10.2
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None
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Windows 10. Java 8 101. Intel 4790k. Nvidia GTX 1080 (Drivers up to date).
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Unconfirmed
https://twitter.com/SirMrDaisyBates/status/762842999189417984
Above is the video of it I posted on Twitter.
I was in the process of building the Iron Titan in my single player world. I built it to spec and followed TangoTek's 1.9+ updated design.
Using the original design, the dispenser seemed to fire correctly. Once I upgraded to the design he suggested for 1.9+, the dispenser would fire only one time after applying the redstone dust. After the very first time, it would never fire again despite it receiving a pulse. The interesting thing was, if I broke the dust and replaced it, it would fire correctly upon the next pulse, yet it would not fire again after that one time. The same was also true if I extended the redstone dust to the next block over (updating the dust that way seemed to make it fire successfully one time, then break).
I did my best to look over the build. I haven't seen any indirect powering or anything like that that may possibly lock the dispenser some how. I'm baffled.
I did do a fly around of it towards the end of the video. I receive the same results with or without optifine, so I do not believe it is a factor.
- duplicates
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MC-11193 The order in which powerable blocks (e.g. redstone dust blocks) along a wire are powered or de-powered is not clearly defined and causes a non-deterministic behavior for redstone contraptions
- Open
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MC-108 Droppers, Dispensers and Pistons activate when blocks are providing power diagonally or two blocks above
- Resolved