Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-105282

Primed TNT jumps mid-flight/ is rendered at incorrect locations

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 1.10.2
    • Windows 10 64 bit
      Java 1.8.0_91
    • Community Consensus

      When shooting TNT at a sufficiently high velocity, the entity appears to jump midway through its its trajectory. This affects most TNT cannons and can be best demonstrated with a high rate of fire cannon such as repeating command blocks using the summon command or rapid fire dispenser cannons.

      If the primed TNT explodes before this "jump", it does so at a location inconsistent with how its trajectory is visually rendered, instead following the trajectory had it "jumped". A tad difficult to see, but this is shown in 2016-07-13_00.14.08_2.png

      EDIT:
      I have made a video to better show this bug in action.
      https://youtu.be/x8xrLEDV-wY

        1. 2016-07-13_00.08.52.png
          2016-07-13_00.08.52.png
          610 kB
        2. 2016-07-13_00.09.40.png
          2016-07-13_00.09.40.png
          848 kB
        3. 2016-07-13_00.12.03.png
          2016-07-13_00.12.03.png
          1.10 MB
        4. 2016-07-13_00.14.08_2.png
          2016-07-13_00.14.08_2.png
          329 kB

            Unassigned Unassigned
            tanzhonghui98@gmail.com Lucas Tan
            Votes:
            1 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: