Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.10.2, Minecraft 16w33a, Minecraft 16w35a
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed

      Description

      If you kill a wolf and give it a bone during its death animation, you get a tamed dog that is red and sits diagonally, jittering back and forth in its death animation. It behaves like a normal dog, you can make it stand up and follow you, etc., it just looks like it's dying all the time.
      After reloading the world it's just a regular dog.
      Tip to reproduce this: Put a lot of wolves in a 1x1 hole, take a weapon in your main hand and bones in your offhand and spam-click both buttons. For easier results enchant the weapon heavily or give yourself a big strength effect. You can also put

      /summon Wolf ~ ~1 ~ {Health:0}

      on a clock and give the dying dogs bones.
      Idea for a fix: Someone at Mojang could do complicated stuff with the wolf->dog conversion, but there could still be other bugs with perma-dying mobs in the future. Better just let dying mobs not have a hitbox. Maybe just completely replace the death animation with a particle animation.

        Attachments

          Issue Links

            Activity

              People

              • Assignee:
                Unassigned
                Reporter:
                FaRo1 Fabian Röling
              • Votes:
                0 Vote for this issue
                Watchers:
                3 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved:
                  CHK: