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Bug
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Resolution: Fixed
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Minecraft 1.10, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a, Minecraft 16w36a, Minecraft 16w39b, Minecraft 16w39c, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w14a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w47b, Minecraft 17w48a, Minecraft 17w49a, Minecraft 17w49b, Minecraft 18w03b, Minecraft 18w07c, Minecraft 18w22c, Minecraft 1.13, Minecraft 18w31a, Minecraft 18w32a, Minecraft 1.13.1-pre1, Minecraft 1.13.1-pre2, Minecraft 1.13.1, Minecraft 1.13.2-pre1, Minecraft 1.13.2, Minecraft 18w43a, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w12b, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, 1.14.4, 19w34a, 19w38b
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Confirmed
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Entities
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Normal
The bug
Steerable ridden entities like boats, pigs or horses teleport client-side to the position where you first started steering them for a short moment when you stop steering them. You can stop steering such an entity by either dismounting it or for example for pigs stop holding a carrot on a stick or for horses remove the saddle from the horse.
Video example: https://www.youtube.com/watch?v=ATXLXGaq-q8
How to reproduce
- Start riding a steerable entity like for example a boat
- Switch to third person view (F5) (back view) to be able to see the complete boat
- Move a while in it
- Dismount it
→ You will see that the boat is teleported for a short moment to the position where you first started riding it
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The method net.minecraft.entity.EntityLivingBase.onLivingUpdate() ignores all position and movement changes caused by the method net.minecraft.entity.EntityLivingBase.setPositionAndRotationDirect(double, double, double, float, float, int, boolean), which then, once the riding player is not steering it anymore, take effect. It might be good if the server would not send the packets calling this method if the entity is being steered or if this method would only set the field values if if the entity is not being steered.
- is duplicated by
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MC-109953 Pig teleports when unequiping carrot on a stick while riding it.
- Resolved
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MC-111272 Sometimes, when you ride a boat and get off, a really annoying 'replay' occurs
- Resolved
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MC-114410 Boat Graphics Delay
- Resolved
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MC-114531 Ridden steerable entity visually teleports back to old position after dismounting
- Resolved
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MC-119811 Boats rubberband on dismount
- Resolved
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MC-121454 Boats are teleporting to where it was originally placed after using them
- Resolved
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MC-124486 --boat bug--
- Resolved
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MC-136700 Dismounting from a moving boat will cause the boat to lag behind the player (hitbox as well)
- Resolved
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MC-137423 exiting boats cause player to glitch
- Resolved
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MC-144709 Bug in minecraft
- Resolved
- relates to
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MC-96954 Passenger Entities get dismounted client-side when rerendered
- Resolved
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MC-147889 When getting off a horse it will appear in original location (may take damage)
- Resolved
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MC-161313 Boats and other ridable entities occasionally teleport back visually to the mounting position
- Resolved