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  1. Minecraft: Java Edition
  2. MC-103650

When Using /spreadplayers Sometimes Players Are Invisible

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.10
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Windows Professional Service Pack 1
      64-bit Operating System
      Windows is Activated
      Java Version: 1.8.0_65
    • Confirmation Status:
      Unconfirmed

      Description

      Introduction...:
      I was playing on an LAN world that used /spreadplayers to initiate a PvP area. However, sometimes when the players are spread, they are invisible, even though they do not have the invisibility effect. The players were on a team, but nametagVisibility does not affect it, nor does seeFriendlyInvisibles. All of the players have resistance 5 (lasting for 2 seconds, which then switches to resistance 2), and saturation 101 (lasting 1,000,000 seconds).

      The 5 /spreadplayers commands are:
      /spreadplayers 247 465 10 13 false @e[team=Prepared,c=5,r=20]
      /spreadplayers 190 329 10 13 false @e[team=Prepared,c=5,r=20]
      /spreadplayers 266 148 4 6 false @e[team=Prepared,c=5,r=20]
      /spreadplayers 116 170 5 7 false @e[team=Prepared,c=5,r=20]
      /spreadplayers -139 65 10 15 false @a[team=Prepared,c=5,r=20]

      I used @e so I could test with cows.

      What I expected to happen...:
      The players would be able to see each other.

      What actually happened...:
      The players were invisible.

      Steps to Reproduce:

      1. Create a World
      2. Open it to LAN
      3. Have Someone Else Join
      4. Use /spreadplayers a Few Times (seems to happen about 30% of the time)
      5. Try to Find Other Players

      Note: May be MC-48827, but I haven't noticed it until 1.10.

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              • Assignee:
                Unassigned
                Reporter:
                Rocketboy314 Andrew H
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                Dates

                • Created:
                  Updated:
                  Resolved: