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Bug
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Resolution: Duplicate
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None
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Minecraft 16w20a
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None
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Unconfirmed
Im trying to make TNT be on a fuse for forever until i turn off a repeating command block, using this command: /entitydata @e[type=PrimedTnt]
{Fuse:25}But whenever i summon or light tnt, they instantly disappear. If i turn off the command block, the tnt will explode in the amount of ticks specified in the fuse.
- duplicates
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MC-2490 TNT animation ends at 80 ticks, ignores fuse length changes
- Resolved