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Bug
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Resolution: Invalid
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None
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Minecraft 1.9.4, Minecraft 16w20a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13a, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17b, Minecraft 17w18a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 17w31a, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2
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Confirmed
The bug
3D anaglyph mode is not working correctly for view distances lower than 4.
Blue and red are not shifted only anymore but also rotated.
While in both cases the image can appear in 3D, on render distances lower than 4, one must cross their eyes far more to see the image correctly (and perspective changes).
Code analysis
The following is based on a decompiled version of Minecraft 1.9 using MCP 9.24 beta.
It looks like this is somehow caused by the method net.minecraft.client.renderer.EntityRenderer.renderWorldPass(int, float, long) rendering the sky only for view distance is greater than or equal to 4. It looks however like this is not the reason as disabling this part for view distances higher than 3 is not causing this.