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Bug
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Resolution: Fixed
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Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.9.3 Pre-Release 2, Minecraft 1.9.3 Pre-Release 3, Minecraft 1.9.3, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.10 Pre-Release 2, Minecraft 1.10, Minecraft 1.10.1, Minecraft 1.10.2, Minecraft 16w32a
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None
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Unconfirmed
Code analysis by marcono1234 can be found in this comment.
Marker-ArmorStands should not be able to be interacted with, but despite that, pistons can push them.
Screenshots for visualization/proof attached.
Steps to reproduce:
- Place a piston, sticky or regular, pointing upwards
- summon an ArmorStand on top of that piston, with:
/summon ArmorStand ~ ~ ~ {Marker:1b,NoGravity:1}
The piston can push the Marker-ArmorStand upwards.
This affects all directions:
- For horizontal directions make sure you summon it above the ground, standing on the ground and summoning it causes it to be underneath the piston head.
- Pushing downwards only works if the hitbox of the ArmorStand (which is for Marker:1b ArmorStands about the height of the base plate) it at the position of the piston head.
I can understand that it is "works as intended" that NoGravity:1-ArmorStands can be pushed by pistons, as they are entities, but it should not be the case for Marker:1-ArmorStands.
From a mapmaker's perspective, it'd be a desirable outcome if Marker:1-ArmorStands could not be interacted with at all, aside from commands.
So a pushing with pistons shouldn't be possible at all.
- relates to
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MC-94007 Piston can push NoGravity ArmorStand
- Resolved