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Bug
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Resolution: Incomplete
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None
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1.19.80, 1.19.81 Hotfix, 1.19.83 Hotfix
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None
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Windows 10 22H2
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Unconfirmed
Hello,
I was reverse engineering Bedrock Dedicated Server with IDA. Specifically, I was looking at what Mojang changed in the ServerNetworkHandler::handle function for SubClientLogin packet to see how they patched my ForceOP exploit.
While looking at the disassembled code of BDS, i noticed that it would disconnect the client if the sub client had an invalid skin. The translation key is `disconnectionScreen.invalidSki`.
I believe the Mojang Developer meant for it to be `dsconnectionScreen.invalidSkin`, as the vanilla client language files does not have a translation for disconnectionScreen.invalidSki`