---- Minecraft Crash Report ---- // Don't do that. Time: 01.04.21 20:22 Description: Initializing game java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT at deg.b(SourceFile:172) at deg.b(SourceFile:149) at deg.d(SourceFile:65) at deg.a(SourceFile:54) at deg.(SourceFile:45) at djz.(SourceFile:480) at net.minecraft.client.main.Main.main(SourceFile:177) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at deg.b(SourceFile:172) at deg.b(SourceFile:149) at deg.d(SourceFile:65) at deg.a(SourceFile:54) at deg.(SourceFile:45) at djz.(SourceFile:480) -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:177) -- System Details -- Details: Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1726422264 bytes (1646 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16.5 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 630 GL version 4.5.0 - Build 25.20.100.6576, Intel GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz