---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 24w14a
Time span: 590 ms
Tick span: 1 ticks
// This is approximately 1.69 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 68.30%/68.30%
[01] |   level(1/1) - 91.45%/62.46%
[02] |   |   entities(1/1) - 51.05%/31.89%
[02] |   |   terrain(1/1) - 26.85%/16.77%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gcr$$Lambda/0x0000000800b16b60@5c715995]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.88%/5.68%
[03] |   |   |   filterempty(3/3) - 32.27%/5.41%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gcr$$Lambda/0x0000000800b16948@20defc39]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.21%/3.05%
[03] |   |   |   unspecified(1/1) - 14.71%/2.47%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gcr$$Lambda/0x0000000800b16730@7485c1a3]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 0.93%/0.16%
[02] |   |   hand(1/1) - 6.01%/3.75%
[02] |   |   translucent(1/1) - 4.81%/3.01%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gcr$$Lambda/0x0000000800b16d78@1aa70166]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.30%/1.27%
[03] |   |   |   filterempty(1/1) - 41.80%/1.26%
[03] |   |   |   unspecified(1/1) - 15.42%/0.46%
[03] |   |   |   translucent_sort(1/1) - 0.47%/0.01%
[02] |   |   particles(1/1) - 2.23%/1.39%
[02] |   |   unspecified(1/1) - 2.21%/1.38%
[02] |   |   destroyProgress(1/1) - 2.02%/1.26%
[02] |   |   blockentities(1/1) - 1.85%/1.16%
[02] |   |   clouds(1/1) - 1.64%/1.03%
[02] |   |   weather(1/1) - 0.52%/0.33%
[02] |   |   sky(1/1) - 0.39%/0.24%
[02] |   |   string(1/1) - 0.23%/0.14%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gcr$$Lambda/0x0000000800b18648@40755348]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 67.76%/0.10%
[03] |   |   |   unspecified(1/1) - 25.23%/0.04%
[03] |   |   |   filterempty(1/1) - 7.01%/0.01%
[02] |   |   compile_sections(1/1) - 0.10%/0.06%
[03] |   |   |   upload(1/1) - 84.10%/0.05%
[03] |   |   |   populate_sections_to_compile(1/1) - 14.88%/0.01%
[03] |   |   |   unspecified(1/1) - 0.73%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 0.28%/0.00%
[02] |   |   clear(1/1) - 0.03%/0.02%
[02] |   |   camera(1/1) - 0.02%/0.01%
[02] |   |   terrain_setup(1/1) - 0.02%/0.01%
[03] |   |   |   update(1/1) - 85.73%/0.01%
[04] |   |   |   |   section_occlusion_graph(1/1) - 93.35%/0.01%
[04] |   |   |   |   unspecified(1/1) - 6.65%/0.00%
[03] |   |   |   unspecified(1/1) - 6.48%/0.00%
[03] |   |   |   camera(1/1) - 3.62%/0.00%
[03] |   |   |   culling(1/1) - 3.48%/0.00%
[03] |   |   |   cull(1/1) - 0.69%/0.00%
[02] |   |   pick(1/1) - 0.01%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.00%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 7.93%/5.41%
[02] |   |   unspecified(1/1) - 67.50%/3.65%
[02] |   |   chat(1/1) - 23.00%/1.25%
[02] |   |   health(1/1) - 5.07%/0.27%
[02] |   |   food(1/1) - 2.38%/0.13%
[02] |   |   air(1/1) - 1.69%/0.09%
[02] |   |   armor(1/1) - 0.28%/0.02%
[02] |   |   expBar(1/1) - 0.08%/0.00%
[02] |   |   selectedItemName(1/1) - 0.00%/0.00%
[01] |   toasts(1/1) - 0.38%/0.26%
[01] |   unspecified(1/1) - 0.25%/0.17%
[00] unspecified(1/1) - 29.73%/29.73%
[00] updateDisplay(1/1) - 0.88%/0.88%
[00] fpsUpdate(1/1) - 0.61%/0.61%
[00] scheduledExecutables(1/1) - 0.20%/0.20%
[00] blit(1/1) - 0.19%/0.19%
[00] yield(1/1) - 0.06%/0.06%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 80.84%/0.01%
[01] |   mouse(1/1) - 17.60%/0.00%
[01] |   display(1/1) - 1.57%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

