import { world, system, BlockPermutation, Direction } from "@minecraft/server" system.runInterval(() => { for (let player of world.getAllPlayers()) { let hit = player.getBlockFromViewDirection({ "maxDistance": 20 }); if (hit !== undefined) { let block; switch (hit.face) { case Direction.Down: { block = hit.block.below(); break; } case Direction.Up: { block = hit.block.above(); break; } case Direction.East: { block = hit.block.east(); break; } case Direction.West: { block = hit.block.west(); break; } case Direction.North: { block = hit.block.north(); break; } case Direction.South: { block = hit.block.south(); break; } } let dimension = player.dimension; let pos = block.location; for (let x = 0; x <= 1; x += 0.5) { for (let y = 0; y <= 1; y += 0.5) { for (let z = 0; z <= 1; z += 0.5) { dimension.spawnParticle("minecraft:redstone_ore_dust_particle", { "x": pos.x + x, "y": pos.y + y, "z": pos.z + z }); } } } } } }, 1);