import { world } from '@minecraft/server';

export const objectivesString = [ 'settings', 'boss_cd', 'freeze' ];
export const overWorld = world.getDimension('overworld');
export const scoreBoard = world.scoreboard;
export let wObjectives = [];
export const riskless = ['minecraft:item', 'minecraft:xp_orb'];
export class damageRecC {
	constructor(time, p, damage) {
		this.time = time;
		this.p = p;
		this.damage = danage;
	}
};
export let damageRecA = [];