Town Merchant manual refresh crashes after buying an item (Steam 1.1.3.0)

Minecraft Dungeons II, Steam version 1.1.3.0 (build 25910487), Windows 11 25H2 x64. Existing offline hero: level 100, power 151.

Steps to reproduce:
1. Load the existing offline hero.
2. Visit the green Town Merchant.
3. Purchase an item.
4. Use Refresh Now and hold R until the refresh completes.

Expected result:
The merchant replaces its stock and gameplay continues normally.

Actual result:
The game immediately crashes and opens the Unreal Crash Reporter. It reports EXCEPTION_ACCESS_VIOLATION, with VCRUNTIME140 and Dungeons_Win64_Shipping in the stack. Normal gameplay and the purchase itself work.

Frequency and history:
The purchase-then-refresh sequence has crashed repeatedly. One refresh before making a new purchase succeeded, so this does not affect every possible refresh. The workflow previously worked; the problem started after closing the game and returning one or two days later, with no update noticed at the initial onset.

Troubleshooting already tried:
Updated the game, verified Steam files, and disabled overlays in settings. These did not resolve the issue. No new hero was created and no save files were manually edited or reset.

Diagnostics:
Eight matching crash dumps were collected before a later experimental memory-only repair attempt. Their first game return address is Dungeons-Win64-Shipping+0x617219e, and each has the same invalid copy count. The attached diagnostic summary explains the repeated-removal loop state.

Later troubleshooting disclosure:
After those eight crashes, a temporary memory-only correction was attempted at the main menu. The game exited on its own, so the attempt was retired. No persistent patch is active; installed game files and save files were not manually edited. This later exit is separate from the original merchant crashes.
