#version 330

#moj_import <minecraft:animation_sprite.glsl>
#moj_import <minecraft:globals.glsl>

uniform sampler2D Sprite;

in vec2 texCoord0;

out vec4 fragColor;

void main() {
    float seconds = GameTime * 1200.0;
    float blink = mod(floor(seconds / 2.0), 2.0);

    fragColor = (blink < 1.0)
        ? vec4(1.0, 0.0, 0.0, 1.0)
        : vec4(0.0, 1.0, 0.0, 1.0);
}